
Dawn of Destiny
When the greatest horrors exist in the mind, how do you deal with a man who puts them there?
Julianne is the strongest mystic of her generation. Her mental magic might even be getting stronger... it's hard to tell when her practice time is eaten up by paperwork and leading her people.
That is, until a rogue mystic cult shows up, trying to drag Julianne into their plot for world domination.
Crossing the dangerous Madlands and issuing a slap down to the bad guys is just the kind of trip she needs - some quiet solitude and the chance to kick some ass. If only her smartass companions had stayed at home...
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Dawn of Darkness
Julianne may have saved Tahn, but the battle has only just begun.
An upstart young lord decides Tahn is ripe for the picking, but a quick mind-read reveals there's more to this than meets the eye.
Between a creepy, magical circus troupe, two bickering rearick and the unexpected reappearance of The New Dawn, it looks like Julianne will never get the quiet break she hoped for.
Still, they say a change is as good as a holiday, and at least she'll get to kick some serious ass on the way...
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Dawn of Deliverance
The battle was won, but the war has just begun.
Tahn is the last bastion in the fight against the New Dawn, and Rogan is coming for them.
Julianne has a plan, but like all plans, it’s not a guarantee. First, she needs to rescue the princess. Then, she needs to slay the dragon--well, Rogan. And not slay, so much as find a way to dismantle the dangerous death spell safeguarding his life.
This mission will take all of Julianne’s wits to complete, and failing? That’s not an option.
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Dawn of Days
The battle was won, but the war has just begun.
Tahn is the last bastion in the fight against the New Dawn, and Rogan is coming for them.
Julianne has a plan, but like all plans, it’s not a guarantee. First, she needs to rescue the princess. Then, she needs to slay the dragon--well, Rogan. And not slay, so much as find a way to dismantle the dangerous death spell safeguarding his life.
This mission will take all of Julianne’s wits to complete, and failing? That’s not an option.
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Broken Skies
A rift has opened
A portal to an alien world.
And the visitors coming through... aren’t friendly.
Julianne and Marcus race back to Tahn to deal with a new threat—strange, alien creatures flooding through a mysterious portal.
The influx hasn’t just unsettled the human inhabitants in the region, either. The remnant are restless, and attacking like they never have before.
Tahn rises to the threat, and sends Julianne and her team on a whole new kick ass adventure.
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Broken Bones
Irth is a vast place
Concerned by the Skrima attacks, Julianne, Marcus, and Garrett have set off to visit the outlying settlements this side of the Madlands and make sure their people are safe.
It’s not just the Skrima and the remnant they’re fighting - the people they find out there have lost all hope and see no way out.
Julianne needs to teach them to fight. More than that, she needs to remind them why it’s worth it.
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